Congratulations! You were able to save Princess Peach!… again. If you’ve been collecting all of the pink coins, there should have been an extra special reward for you at the end of Bowser’s submerged keep.
Luckily, Bowser had a spare battle submarine (perhaps to be used by Wendy, who oddly didn’t show up for the final battle), that you and Peach used to travel all the way back to the Mushroom Kingdom. Thankfully, you found a much safer alternate route back there, instead of having to trek through the nonsense that preceded Anguilla’s deep trenches all over again.
Once again, the Mushroom Kingdom is saved!
But, unfortunately, not all hope is restored. In an attempt to restrain you from rescuing Peach, Bowser and his son did tons of heinous things to the natural environment. The oil spills in the Fungo Swamp and Delta are still not fully clean. It’ll take a while for the Salute Islands to return to their former lush, tropical glory, especially with the onslaught of undead genocide victims still lingering around. Crepuscolo has become too wartorn to be a friendly, safe environment for its open waters to be easily inhabited again. And, the ice in the Sherberto Sea has reportedly started to thin since Fort Snowball’s construction, causing it to begin to melt and become not so safe for walking on. This may cause rising water levels, bruising the Rosa Reef’s precious coral far more than invasive urchins. Only Palma Oasis and the Fontana Pipeline have remained moderately healthy in life since Bowser and Jr’s mark was left on them.
But, worst of all, this was all done to prevent you from rescuing Peach. Bowser was so adamant to fulfill his selfish goals, that he let the natural environment go to the wayside to try to meet those desires. And, now that he failed, it adds extra salt to the wound, for all of this environmental devastation was for nothing.
So, what is there to learn from all of this? Well, don’t be like Bowser. Don’t mess with Mother Nature for minimal, short-term goals, or you and many others, especially living things, will eventually feel the consequences. Perhaps, in Bowser’s case, his comeuppance was failing yet again, even after bonding even more with the Koopalings like an actual father.
Credits
While I was the sole builder of all 40 levels in this super world, I don’t think it would be fair if I didn’t mention any of the specific ideas I’ve seen from people that I used to build this game. For example, “custom” course elements like the pink coin system that acted like star coins.
I was the only person that built these levels, but not without taking inspiration from many people. So, I’ll be listing the many people, and the specific ideas that they showcased or came up with that I used in the game. If I was able to find them, I linked their YouTube channels or Reddit profiles.
•Using Seesaws as Decoration
•Concept for a Pokey Boss Fight (Captain Prick)
•Huckit Crabs
•River Piranha Plants
•Concept for a Kamek Boss Fight
•Concept for a Boo Boss Fight (Boozilla)
•Final Level Boss Door Design (as well as Ludwig’s Second Phase’s Boss Door, and the Boss Door in the Penultimate Level)
•Final Level Bonus Room Cake Design
•Pipe Waterfalls/“Water Conveyor Belts”
•Bridge Designs in the Huckit Crab and Banshee Boardwalk Parody Levels (3-1 and 6-2)
•Concept for a Ruins/Mossy Castle Level (5-R)
•Big Buzzy Beetle Secret Area in 7-1
•General Level Theme and Design Inspiration
•The General Concept of a Mario Game Themed around Water (Which he joked about making, only to make a sequel to his volcanic themed NSMBU hack instead)
•General Level Theme and Design Inspiration
•The Design and Gameplay of Various Secret Areas (EX: In 4-1 and 8-2)
•General Level Theme and Design Inspiration
•Bonus Rooms for Pink Coins (And, Different Ones for Each Level, to be Specific)
• Concept for a Village/Town Themed level (3-1)
•Stalking Piranha Plants
•Concept for a “Walking Mario Kart” Level (6-2)
•Item Boxes for the Latter Level
•Boolgae/“Boo Pokeys”
•Concept for a Winged Spiny in a Cloud Boss Fight (The Mother Spore)
•Concept for a Bob-Omb Boss Fight (King Bob-Omb)
•Concept for a Duel Blasta and Zappa Mechakoopa Boss Fight (Zedd and Zaptista)
•Pink Coins as Star Coins
•Ship Flags
•Concept for an Oil Rig Themed Boss Level (5-OR)
•Sand Geysers
•Roto Discs
•Lil Sparkies and Hotheads
•Using Angry Wigglers as Unagis
•Putting Wings on Power Ups in Night Ground Levels to Negate Weird Night Gimmicks
•Building the Game’s Website on the Universe App
•Blue Lava Lift “Waves”
•Concept for an On/Off Switch-Based SMB3 Bowser Fight Involving Bill Blasters Closing in with each Switch Press
•Using Parabeetles as Dolphins
sBs(No Socials Found)
•Ice Cream/Sherbet with Eyes
Final Thoughts
Thank you all so much for playing through my super world. I began this thing in early June of this year, so I’ve been working on it for about seven months. A lot of those last two months or so were dedicated solely to building this website, too.
Admittedly, my first year of college slowed down development a lot more than I would have wanted, but I am so glad that this is finally done. This is the very first full Super World that I have uploaded to the Mario Maker 2 server, and I’d like to think it is a pretty original spin on traditional Mario games. I had some of these ideas for levels as far back as 2020, so some of these ideas took time to think of and develop.
There’s not much more I can say about this. Just, I hope you enjoyed my super world, and thought it was consistent enough to be considered a good game. I really spent a lot of time on this. I spent most of my summer of 2022 working on this, getting all the way up to the first level of world 7 by then.